Saturday, November 17, 2012

PlanetES

As we saw in Futurama, sound design can be relatively simple when it comes to animation. In most animation the sound is directly subservient to the visual and is created on a what you see is what you hear basis, but for PlanetES, the hard Sci Fi anime about a group of space station workers, this is not the case. In fact, the sound designers for PlanetES seemed to take exactly the opposite route, by making the sound inside the space station extremely busy and convoluted. There are always the mechanical sounds of doors sliding open and shut while the life support status is being sounded over a muffled pa system, pausing only to give up the aural stage to the noticeably loud sound floor (presumably generated from the air filtration systems), as every sound is filtered through the thick reverberation caused by the harsh acoustics of a steel room. While this can be an exhausting listen, it serves as an effective way to immerse the audience. That is what it would sound like if you were on a space station. When humans reach a point where they are engineering space stations for long term use, the acoustic ecology of the created environment will most likely be at the bottom of the list of important concerns if it makes the list at all (just like early and even many current manufacturing plants). The sound designers knew that and went out of their way to make it an annoying reality for the characters and viewers of PlanetES.

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