Tuesday, November 27, 2012

Animation

The biggest difference I've heard in animation is that there is no spatialization.  All the dialogue is very dry and has no reverberation.  There is only reverb when the space is deliberately being portrayed.  For example, in the Futurama clip, the big brain has no reverb unless it yells and there is only a slight amount of delay. 

Tuesday, November 20, 2012

Animation

I think that the sound design for animation would be difficult . I noticed it is very minimal, which I think is good. You are already dealing with so many things the picture, color, voice over an over powering background noise or music I think would be very distracting.

Sound in Animation

My all-time favourite animated cartoon short is the 1953 film Duck Amuck directed by Chuck Jones. Similar in aesthetic significance to Porky in Wackyland (1938), Duck Amuck exploits the potential of animated cartoons in a rather extreme fashion. One of my favourite parts has everything to do with sound. About two minutes in, Daffy is completely erased, then asks ‘All right, wise guy: where am I?’ He is redrawn in a cowboy outfit and holding a guitar. He attempts to strum and sing, but gets no sound. After he holds up a sign requesting sound, we get sounds…all of them comically wrong: machine gun fire, a car horn, and a donkey. Daffy smashes the guitar and leaves the frame for a moment, then comes back without any costume. He attempts to say something, but instead of Daffy’s voice, we hear the cock-a-doodle-doo sound of a rooster, followed by other animal noises. Eventually, however, Daffy’s eyes glow red and he looses his temper, and he shouts that he has never been so humiliated in all his life. Sound is now back to normal. While this sort of extreme audiovisual dissonance can be found in non-animated film, it works particularly well in cartoons.

Another excellent example of a similar contradictory nature is found in Tex Avery’s Daffy Duck in Hollywood (1938). About two-thirds of the way through the short, Daffy gets loose in a film library and splices several film clips together. After he has replaced another film with his own, we are treated to a series of short clips which are funny, not in themselves, but because of the contradictions between sound and image. First there is mention of happy legionnaires, bathed in glorious California sunshine, passing in review — but we see a shot of the soldiers marching in heavy rain…with rather stoic faces. Among other such comical contradictions is a reference to swinging jitterbugs in a hot dance contest…but with an image of an elegant eighteenth century court dance. We also get a description of a very brutal fight, but the boxers we see in the shot just stand in the ring doing practically nothing.

Another one of my favourite cartoon shorts is Duck! Rabbit, Duck! (1953), the third of Chuck Jones’s celebrated ‘hunting trilogy’ featuring Bugs Bunny, Daffy Duck, and Elmer Fudd. After the opening credits, we see Daffy pulling down ‘Duck Season’ signs and burning them as firewood. At the same time, we hear pit-orchestra music accompanying while Daffy is singing/lisping ‘La Vie en rose’, but we are not given any crackling ember sound effects for the fire. Nor do we do ever get any territory sounds or elements of auditory setting. This absence of territory/environmental sounds, as well as a focus on Daffy’s singing rather than the fire, significantly contributes to the feeling that we are viewing a fictional animated world rather than the world we live in. Non-musical sound effects tend to be very sparse, and, in this film, largely limited to gunshots (though there are some others, such as when Daffy is pulling signs off of trees). Occasionally, there are amusing sound effects which line up with visual cues, such as the moment about two minutes into the short after Elmer informs Daffy that he ‘[hasn’t] got a wicence to shoot a fwicasseeing wabbit’: we hear a warm metallic boing as the black-dot points of Daffy’s eyes rapidly bounce back and forth (Daffy obviously is irritated to find Elmer so short on brains). After the boing has settled, we hear a bassoon on cue when Daffy shifts his eyes to one side. Since sound effects are sparse (for instance, there are no sounds of footsteps), music often takes over the role: when we see any character such as Daffy or Elmer walking, the music is rhythmically lined up with their steps. Music in this cartoon (like so many other cartoons) is also often used for its symbolic value. Earlier in the short (during the opening credits) we heard hunting horns, thus immediately telling us that this is a hunting picture and not a film about movie studios (such as Daffy Duck in Hollywood, which features tunes that are traditionally associated with Hollywood). This hunting horn motif significantly returns later on in the short. But all in due time… When Daffy has learned that Elmer hasn’t got a licence to shoot a fricasseeing rabbit, he sits down to write one out himself. However, Daffy has to ask Bugs how to spell fricasseeing. While Bugs innocently (or not so innocently) spells FRICASSEEINGDUCK, we hear the pit orchestra playing ‘Twinkle Twinkle Little Star’, thus conjuring the image of a diligent student answering a teacher’s question during a spelling lesson — or a spelling bee…in any case, Daffy is the one who gets stung. After getting his bill shot off and taking another look at the licence he gave Elmer, Daffy realises his error and acknowledges that he’s the ‘goat’. Thus starts a sequence (which returns later in the short) of several animal names cropping up, always to Daffy’s disadvantage. Every time Bugs holds up a sign showing us what season it is (Goat Season, Dirty Skunk Season, Pigeon Season, etc.) we hear the hunting horns again. Very quickly we become conditioned to this horn call as a trigger which inevitably precedes Daffy’s bill getting shot off into a hilarious position.

Monday, November 19, 2012

Masha I Medved

This assignment was to blog about animated clip and sound used with it. Since I do not watch many animated shows, I thought would could be better than using one of the cartoons that my sister likes to watch. This cartoon is semi similar to the characters of Tom and Jerry ( cat and mouse) except its a little girl named Masha and a Bear.  Here is a youtube link if anyone would like to check it: Masha i Medved

In this clip I have noticed how bold the "direct sounds" use is. They are definitely overused, but I think in a sense of animated cartoon with not that much of conversation that really helps to make the cartoon come to life.  Also in this cartoon we notice the color change in orchestral music for each tune or character. For example, when we see a Bear on the screen, music is played by low brass instruments and it is slower than it is when we see Masha the little girl, music than becomes more cheery, abrupt, mischievous. Also when we see the new character a wolf introduced on the screen the orchestration again becomes different.  There is also quite a bit of punctuation used in the cartoon to represent the characteristic, personality of each character.  Also with the use of punctuation a lot of the times it is done through orchestration, yet there are also couple direct sounds that are used to punctuate the importance of gesture. Sometimes when the character speaks and we hear a delay in the sound brings more comic feel to the cartoon which is what cartoons are all about I guess.  I have also noticed in the cartoon that with use of reverb the perception of place becomes more present (example when wolf is howling), which does not match at all times with the rest of the story.  This is a cute little cartoon! Hope you all enjoy it!

Saturday, November 17, 2012

PlanetES

As we saw in Futurama, sound design can be relatively simple when it comes to animation. In most animation the sound is directly subservient to the visual and is created on a what you see is what you hear basis, but for PlanetES, the hard Sci Fi anime about a group of space station workers, this is not the case. In fact, the sound designers for PlanetES seemed to take exactly the opposite route, by making the sound inside the space station extremely busy and convoluted. There are always the mechanical sounds of doors sliding open and shut while the life support status is being sounded over a muffled pa system, pausing only to give up the aural stage to the noticeably loud sound floor (presumably generated from the air filtration systems), as every sound is filtered through the thick reverberation caused by the harsh acoustics of a steel room. While this can be an exhausting listen, it serves as an effective way to immerse the audience. That is what it would sound like if you were on a space station. When humans reach a point where they are engineering space stations for long term use, the acoustic ecology of the created environment will most likely be at the bottom of the list of important concerns if it makes the list at all (just like early and even many current manufacturing plants). The sound designers knew that and went out of their way to make it an annoying reality for the characters and viewers of PlanetES.

Tuesday, November 6, 2012

Quick thought on Children of a Lesser God

In Children of a Lesser God, just about all of the sign language is translated verbally by a "speaking" character. I found this very helpful as I thought this movie would require using subtitles, when it almost eliminated any need for them. It also helped to smooth out the dialogue between two people, when one was using sign language, because the reiteration of what was just signed, and any gesture of emotion that is also expressed, is confirmed for the viewer by the "speaking" character.